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All About Memory

The AI can only process about 1000 words worth of text at a time, but a story quickly becomes much larger than that, which means the AI will only be given the last few pages of your Adventure: it doesn’t have access to anything written before that. To compensate, the interface adds some extra text: Memory is added to the beginning of the text, along with the World Info, while the Author’s Note is placed a few sentences before the end.

Along with these other fields, Memory is a tool to add information that isn’t in those last few pages, and is generally used to give the AI details about:

The AI will use whatever is in Memory to build context for its response, making word-associations and orienting itself to what is happening. This means, when it is reading the current-context from the story, it will have more overarching context for what is going on, and thus give a response more in line with what is actually happening.

Note: The AI won’t always reference or even correctly repeat information from the Memory, but whatever it generates will be influenced by it: a good Memory (or World Info entry) can help the AI write a more focused story.

How to use Memory

Memory can be found in the Right Sidebar, under the “Story” tab, in the Prompt Settings.  Simply enter the text in this box, and the interface will automatically save it and use it for your next action.


Memory can be up to 4000 characters, but it is recommended you keep it under 1000, as Memory takes up space that would otherwise be used for current-context: every word you add to Memory takes away from how far back the AI will see. If the memory is too long, details that might be immediately relevant could be pushed out of the current context.

Memory is meant to be used alongside World Info, which can be used to add details about things only when they’ve been recently mentioned, and the Author’s Note, which can be used to add small amounts of detail near the end of the context.

Tips for using Memory

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